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Modeling and character design demo reel:






Phobia Series



Animation:
 
"Dark Light" task breakdown:
Modelling and rendering lead
Rigging - created all facial blendshapes
Animation - animation shot 40 (drinking from the can)
Texturing - the bug, the hallways, the doors (Renderman)
Lighting - shot 30 (over the shoulder looking at can) and shot 130 (crash)
Effects - created and animated the light trail
Compositing - shot 40, shot 130, all scenes with the light trail (Maya and Houdini)